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Thread Statistics | Show CCP posts - 2 post(s) |

1600 RT
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Posted - 2009.05.29 19:52:00 -
[1]
Originally by: Ranvaldy Edited by: Ranvaldy on 29/05/2009 19:34:50 I didnt read all but this whole thread is a big fail.SOME weapons need balancing(i heard large projectiles are weak) not the entire weapon system 
Edit:Dont u dare touch my energy weapons 
not only large projectile all arty is kind of fail after HP buff the problem just get bigger with the size of the ships
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1600 RT
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Posted - 2009.05.30 10:02:00 -
[2]
Originally by: Gavin Darklighter
Originally by: Mohenna Balance after 5 years in a game should be done with smaller and smaller, cautious steps.
QFE
as you can see thats not th CCP way. point -> nanonerf
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1600 RT
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Posted - 2009.06.03 11:26:00 -
[3]
Originally by: Nuts Nougat
Originally by: Deva Blackfire Edited by: Deva Blackfire on 03/06/2009 00:46:33 Actually it was tracking boost+(huge)damage boost at same time that made stuff stupid. 5% damage boost+10-15% tracking should be easily doable. Too late now for me to number crunch tho. Thing is: if you want to fix blasters do not touch damage, it screws waaaaay too many things up.
Also on the ACs. 5% damage across the line, slight faloff boost and now... ze tempest: why not change its bonuses towards damage. 10% damage bonus/level (instead of 5% rof 5% damage) and add another 5/7,5/10% faloff/lvl bonus. Up drone bay to 100-125 at the same time. Effect? Tempest still wont be the best damage dealing platform but: you get more-less same DPS from ACs (loses rof but gains 50% damage at lvl5 and another 5% from AC buff) and at the same time gets huge faloff + some more all round damage from drones.
Result? Better AC boat with 2 spare hislots (for neuts/nosf warfare), better sniper boat (both range boost from faloff and higher alpha from damage instead of ROF).
Just a late night idea tho + i've never flown a pest ;p So i might be totally missing it. What ya think?
EDIT: actually i think it wouldnt need larger drone bay after all those changes. current pest is 670gun dps (rf emp) 3+20range. After changes it would be around 670dps but at 3+30 range and 3+45 on barrage. Hmmmm.... barrage hitting up to 80km? ;p O well just an idea.
This, except put in optimal instead of falloff bonus. Make it a long range arty platform. Apoc, raven, mega all shoot out to 200km, should the tempest which is also a tier2 bs be different?
1. a optimal bonus do nothing for AC 2. its not fun when all the ships have the same bonus
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1600 RT
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Posted - 2009.06.04 17:23:00 -
[4]
Originally by: Electric Universe
stuff
comparing a navy mega VS a abaddon isnt fair
start using non faction ships and maybe you have a point
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1600 RT
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Posted - 2009.06.07 10:40:00 -
[5]
Originally by: Rip Minner Projectils are used my Min's They are made to back up there Missil damg. And there the fastest ships as well.
this made me laugh
bad summary overall
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1600 RT
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Posted - 2009.07.02 16:59:00 -
[6]
lol idea for blasters: take actual null, decrease damage to standard AM add web strenght +5% each gun web range -5% each gun with stacking penality on both bonus and malus should come out some decent numbers.
im not really serious but could be a idea
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1600 RT
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Posted - 2009.07.02 17:06:00 -
[7]
Originally by: deathstriker seven
It seems to me that a typical setup for a blaster mega is this:
(I got the fit from the TRI KB).
HIGHS 7 x neutron blaster T2. 1 x solace RR.
MIDS.
1 x best named mwd. 1 x t2 point. 1 x t2 best named web. 1 x t2 best named heavy injector.
LOWS. 2 x mfs t2. 2 x anp t2. 1 x dcu t2. 2 x best named plates.
+ 3 x armour rigs.
This gives it 832 turret dps at 4.5km and 118,338 ehp.
While a easily available abaddon fit like this:
HIGHS 7 x mega pulse t2 1 x T2 RR.
MEDS 1 x best named mwd. 1 x best named point. 1 x best named web. 1 x heavy cap injector t2.
LOWS
3 x hs t2. 2 x best named plates. 1 x eanm 1 x dcu.
+ 3 x armour rigs.
This gets 802 turret dps out to 15km (300% more range for only 30dps lost compared to the mega) and 149,678 EHP (31,340 more than the mega) and has better overall resists (no explosive hole).
the main problem i see is almost the same dps at 1/3 of the range. about the hp difference is because abaddon is a tier 3 BS and have a tank bonus, also will run out of booster way before the mega.
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1600 RT
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Posted - 2009.07.03 12:02:00 -
[8]
Originally by: Mohenna
Originally by: 1600 RT lol idea for blasters: take actual null, decrease damage to standard AM add web strenght +5% each gun web range -5% each gun with stacking penality on both bonus and malus should come out some decent numbers.
im not really serious but could be a idea
I like this, it blends well with my 'fix the t2 ammo' idea. But make it Void, Null is used and has received much praise in this thread.
5% per weapon may be a bit high, but the actual number can be tweaked. Basically, dmg bonus->x% web strength bonus, tracking malus->x% web range malus.
ya meant to speak about high damage useless T2 ammo. and yeah numbers where a bit random but you go the idea.
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